00:34 / 16:9VYRA — Lime Spark
An invented drink, an original identity, and a complete commercial. End-to-end production that turns a product concept into an audiovisual piece.
Watch the piece and explore the processCARLOS NAVARRO / PORTFOLIO
Development, UI/UX, and audiovisual production. A collection of selected projects and pieces showing what I build, how I work, and what I contributed.
01 / 08 WORKSWeb products, interfaces, integrations, and systems. Explore each project’s problem, solution, and technology.
02 / 01 WORKIdentity, typography, and graphics in motion. Final pieces with process context and code-driven animation.
03 / 01 WORKFrom product concept to final edit. Visual direction, production, voice, and editing in complete audiovisual pieces.
04 / 06 WORKSSix pieces by Carlos Navarro × Mark House. Direction, editing, and graphics with AI and Claude, accompanied by my human voice.
Carlos Navarro × Mark House / 6-REEL SERIES
Six pieces created with my agency Mark House: editing, graphics, and direction using AI and Claude. The voice is my human recording.
01 / 06
04 / 06
06 / 06SELECTION / AUDIOVISUAL
Final pieces only. Concept projects and studies are clearly identified.
00:34 / 16:9An invented drink, an original identity, and a complete commercial. End-to-end production that turns a product concept into an audiovisual piece.
Watch the piece and explore the process
00:18 / 9:16A vertical exploration of identity in motion: logo reveal, kinetic typography, lower third, and animated graphics paced to music.
Watch the piece and explore the processMy rap and trap producer alias: beats and instrumentals, with a custom HTML/CSS/JS landing page.
🚧 In progressA first-person Japanese psychological horror game inspired by Chilla’s Art, built in Unity 6 URP for Steam.
🚧 In progress